Chris Ching’s guide for his own Code with Chris site is a series of videos to take you through the process of creating an app. Unlike many guides, it starts with no assumptions. But in carefully working through the friendly tutorials, you’ll learn Xcode, Swift, interface design, user interaction, and computer logic.
First things first, though; let’s build a machine that’s able to support the iPhone SDK app development environment. No, we aren’t going to create the illegal kind of “Hackintosh,” a non-Apple-branded Mac OS X clone computer — rather, we are going to bundle the lowest-possible-cost Mac computer development platform. Be forewarned, this project will void your warranty.
Development of Swift started in July 2010 by Chris Lattner, with the eventual collaboration of many other programmers at Apple. Swift took language ideas “from Objective-C, Rust, Haskell, Ruby, Python, C#, CLU, and far too many others to list”. On June 2, 2014, the Apple Worldwide Developers Conference (WWDC) application became the first publicly released app written in Swift. A beta version of the programming language was released to registered Apple developers at the conference, but the company did not promise that the final version of Swift would be source code compatible with the test version. Apple planned to make source code converters available if needed for the full release.
It is the passion and the experience of our iPad app developers along with proficiency in their expertise that has established our services in rendering the iPad apps with the best customer engagement, meeting all the requirements of the client businesses through our quality driven processes. Our customized solutions from the iPad apps leverage on powerful functionalities as well as screen resolution for rendering some of the world-class immersive experience.
Connect your iPad to your computer. Your iPad comes with a USB cord; use it to connect your device to the computer. iTunes should automatically open when you plug your iPad to the computer; if not, run the iTunes program from your PC or Mac.
Craig Hockenberry penned an influential StackOverflow answer in 2010 on how much it would cost to build The answer was $250,000 on both the iPhone and iPad. Admittedly that was the opportunity cost since Twitterrific is built by Iconfactory in-house. While that was on two form factors, includes heavy API consumption, and an involved interface, as he noted, it did not include a server element.
Appy Pie prides itself on being simple and easy to use—hence our tagline, “make an app, as easy as pie.” our code-free drag-and-drop interface is easy to navigate (and supported with helpful pop-ups, video tutorials, and a live chat box), and even a complete tech newbie will be able to create a professional-looking app in a few hours. Getting started with the platform is a snap—you don’t even have to sign up for an account to start building your app for free. Building an app is a three-step process: First, you name your app and choose a category; second, you build your app and add content; and third, you publish your app (though you’ll still have to wait for it to be submitted and approved before it shows up in any app stores).
Recently in a meeting with a longstanding customer who I’ll call “Bob,” he referenced the chapter in App Savvy that discusses costs for creating an iOS app. With a big smirk Bob said, “Ken, you wrote in App Savvy that it’s about $10,000 to create an app…that seems like a good deal.” His smirk was because the initial v1.0 budget he spent with us for his company’s app was about 15x that number. While Bob was completely teasing I felt compelled to respond, “Bob, I did reference $10,000 for using certain kinds of help. I wrote that if someone has more than $10,000 though, then it’s worthwhile to start considering working with a professional or agency.”
With this survey, we have another answer: apps that are built for a smartphone and tablet, that have a complex user interface, or that require a significant backend can cost anywhere from $250,000 to $1,500,000.
Manifest is a smart time tracking app I wrote. It breaks down your goals into manageable daily chunks and tracks your progress toward them. Perfect for freelancers and indies. I’d love for you to try it!
A second free implementation of Swift that targets Cocoa, Microsoft’s Common Language Infrastructure (.NET), and the Java and Android platform exists as part of the Elements Compiler from RemObjects Software.